
Also this game introduces the infamous version of guy rock that is standard in most fangame engines. Music is mostly nice but sometimes sounds a little low quality. The production value in this game is really over the place. You can also skip the final boss by just exiting the screen on the left. I liked the Pokemon trainer boss the most because of the variety, but some bosses such as the demon from Doom and Bub were not fun for me. Not sure how to feel about the bosses in this game. One of the secrets is just a huge invisible block maze and it sucks. Also I really didn't like the secrets at all. I liked most of it but sometimes the traps were over the top and/or weird. The platforming has some creative gimmicks with tons of spike traps and tricks. Some examples are a Pokemon area, a mega man 3 area, portal, and Pacman.

Each path from the hub features several short areas to traverse with bosses in between. Somewhat resembles the layout of original guy. The game has you going to different areas from a "hub" of sorts and collecting keys to access the final area. If you hate playing games with weird physics, you may as well just stop reading now because this game isn't worth your time.

The gravity feels much higher and the jump heights are also a lot different.

Of course, the physics are very different from what we are used to today. In fact, tijit also made the first engine). Back then there were no set standards for fangames (and no engines. I wanna be the Fangame was the first fangame created by tijitdamijit on the kayin forums.
